Disney Dream interactive attraction details released
Interactive animated characters will play a major role at the Animator's Palate restaurant. The surfer-dude sea turtle Crush from "Finding Nemo" will make special appearances, swimming around the restaurant walls and engaging in live impromptu guest interactions. While Crush is moving throughout the restaurant, other characters from the film including Nemo, Dory, Squirt and Bruce the shark, swim by and visit with guests. The dining experience culminates with a surfing lesson led by Crush as the EAC (East Australian Current) swirls around the room. As Crush swims away, the other characters make a final appearance before turning into pencil sketches. (DISNEY CRUISE LINE)
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Partnering with Walt Disney Imagineering, the team that designs Disney theme parks and resorts, the cruise line looks to add a level of interactivity for passengers not seen on any other ship.
At the top of the innovation list is the virtual porthole. Previously announced, the porthole is an attempt to give interior cabin guests a real-time view of the outside. High-definition cameras placed on the exterior of the ship feed live video to each room's porthole, corresponding to the room's location – port, starboard, forward and aft. As guests observe the outside views, animated characters may pop by including Peach the starfish "Finding Nemo," the flying balloon house from "UP" or even Mickey Mouse.
Similar to the porthole approach will be the skyline "windows" that are actually digital screens of the the Skyline lounge, an adults only bar that offers scenes of cities around the world as if sitting atop a skyscraper in that city. The city display will change at times, and the view will always follow the time of day aboard the cruise ship.
Interactive animated characters will play a major role at the Animator's Palate restaurant as well as the interactive play floors of the Disney Oceaneer Club and Disney's Oceaneer Lab. The surfer-dude sea turtle Crush from "Finding Nemo" will make special appearances, swimming around the restaurant walls and engaging in live impromptu guest interactions. As diners sit, the restaurant itself transforms from a normal looking eating establishment to an underwater venue before the interactivity begins.
While Crush is moving throughout the restaurant, other characters from the film including Nemo, Dory, Squirt and Bruce the shark, swim by and visit with guests. The dining experience culminates with a surfing lesson led by Crush as the EAC (East Australian Current) swirls around the room. As Crush swims away, the other characters make a final appearance before turning into pencil sketches.
Crush and mischievous Disney character Stitch will have similar interactions on a 103-inch screen in the two interactive play floors of the Oceaneer Club and Oceaneer Lab, for scheduled chats and unrehearsed live conversations.
The two play floors are in themselves an interactive endeavor with the movements of the children controlling the action on the floor. One activity is a virtual tilt maze where children control the tilt by running around the play floor. Also, youth counselors will use the interactive play floors during storytelling activities where children will be able to fly over the streets of London with Peter Pan or ride the ocean waves with Crush.
Finally, the ship will feature enchanted artwork. Guests will be able to stop and admire artwork on the cruise ship walls, but when they stop and look at the pieces, the artwork will come alive. The art will appear as photography, oil paintings, paper sculpture, travel posters and animation cells, but are actually framed LCD screens made to look like artwork through special effects and recognizes when a guest is present, which triggers the animated sequence. Guests may see new and different animations each time they come back and visit the pieces.
In addition, art will be used as part of a kind detective-themed adventure where guests of all ages join a shipwide quest to find clues to find either stolen artwork or missing puppies. By using a simple card that serves as a high-tech detective device, guests can peer behind virtual canvases and discover clues that will lead them to solve the mystery and capture the villain responsible. A self-paced adventure, the game offers six potential villains and features randomized events so each time a guest plays they will encounter a different and unique gaming experience.
The Disney Dream will sail out of Port Canaveral. Its set to depart on its maiden voyage Jan. 26, 2011, and will sail alternating three- and four-night cruises to the Bahamas and Disney's private island, Castaway Cay. During summer months, the ship will alternate four- and five-night itineraries with two stops at Castaway Cay.
The Dream is the first of two new Disney ships joining their two current ships, the Magic and Wonder. The Disney Fantasy will debut in 2012. The new ships will be much larger than the 83,000-ton, 1,760-passenger Magic and Wonder -- two decks higher and can carry 2,500 passengers.
For more information, check out Los Angeles Times Staff Writer Brady MacDonald took a tour of the Disney Imagineers studio recently and blogged about the details here.