'Dungeon Defenders Eternity' introduces Playverse
Dungeon Defenders screenshot. (Trendy Entertainment / July 23, 2014)
Trendy Entertainment has been a pioneer in bringing console-quality gameplay to smartphones and tablets. The developer has a brand new cross-platform experience, "Dungeon Defenders Eternity," which takes advantage of new mobile technology like Nvidia Tegra K1 and Android TV. Darrell Rodriguez, CEO of Trendy Entertainment, talks about this new RPG experience in this exclusive interview.
What were your goals heading into "Dungeon Defenders Eternity?"
We had two really clear goals. The first one was to give "Dungeon Defenders" fans the features and content they'd been asking for in a re-release of the original Dungeon Defenders. The second was to launch our cross-platform service called "playverse," to get feedback and test it before the release of "Dungeon Defenders II."
What's the storyline in this mobile game world?
Our four heroes' parents have left the castle to fight in a battle. While their parents are gone, our heroes accidentally unleash an ancient evil in the castle that they have to fight back before their parents return. The storyline of Eternity mostly overlaps the original Dungeon Defenders and its expansions, but it does have one mission set after the original game which kicks off the story for "Dungeon Defenders II."
Can you talk about the gaming experience and how it utilizes tablet and smartphone functionality?
The most interesting thing about Dungeon Defenders tablet and smartphone experience is that it's completely cross-platform with the PC version. Our new playverse platform enables you to continue playing with your heroes on the go and plug in a controller to have an identical experience to the PC version. You can even play with your friends that are playing on PC online.
What does your game brings new to the genre?
"Dungeon Defenders Eternity" brings the ability to keep playing with your heroes, no matter where you are, and to play with your friends regardless of what device they are on.
What excites you about what you can accomplish in mobile gaming today?
It's really exciting to finally be able to release a game for core gamers that is so close to the PC version. To have an experience where players can't tell who is playing on what device online, and that they can play as their heroes wherever they are.
How do you feel you're pushing things forward with this game?
This is really our first test run of the playverse technology that supports a fully cross-platform experience. We're excited to see how fans respond to the ability to play anywhere with anyone, and are excited to continue to develop the technology for "Dungeon Defenders II" and other games created by partners in the future.
How have you worked with Nvidia on your game?
Nvidia has been a very close partner to us since we released the original Dungeon Defenders on mobile in 2010. The landscape has changed drastically since. Back then we were simply not able to create the kind of game on mobile we wanted to on PC and console, and dropped support of those versions. Finally, with the power of mobile devices and the prevalence of mobile controllers, we're able to create a satisfying Dungeon Defenders experience that is truly cross platform.
What have they provided in terms of tech that has helped with development?
Since the beginning they have provided us with mobile technology and partners to get Dungeon Defenders off the ground. Their continued support, especially with access to the Shield and K1 devices, are part of what made "Dungeon Defenders Eternity" so compelling to make.
How does your game make use of the latest Tegra K1 technology?
The Tegra K1 version of the game is the closest version of the game to the PC version. The K1 supports improved post processing -- which allows us to do depth based effects such as the well known Dungeon Defenders outline effect or improved bloom -- as well as support other features like dynamic shadows.
How does this impact the gameplay experience across the platforms you're targeting?
This allows PC players to have a mobile platform where, with a controller, they can truly get the PC experience on the go.
What are the challenges of developing for Android devices today?
There are a lot less challenges today than when we originally developed Dungeon Defenders. The main challenge for us was finding a way to test and get feedback on the mobile version of the game before releasing it wide. With the way the app store works, there's hasn't been a great way to release and get feedback from unfinished products like on PC.
How does Nvidia help with this?
Nvidia was the perfect partner for this. They provided us the opportunity to launch the mobile game early directly to a market of core gamers with a high prevalence of controller support. While we get feedback from the game from this group we'll be able to work on the touch controls until we're ready to launch the game to more Android users.
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