By John Gaudiosi
Video Game Reviews
9:30 AM EDT, September 30, 2013
Madfinger Games is the developer behind successful mobile games "Shadowgun" and "Dead Trigger," the latter of which has been downloaded from the AppStore and Google Play by more than 18 million players. The developer has worked with NVIDIA to usher in Tegra 4 gaming with "Dead Trigger 2," available on Project SHIELD.
While the original "Dead Trigger" was a simple single-player game, the sequel aspires to much more. Players will be delivered to a parallel world in which humanity is engaged in a battle for control of Earth. What was once a game with a simple theme has been parlayed into a far greater project.
"The first time you play 'Dead Trigger 2,' you become part of a global conflict. You are not alone and you are not playing only for yourself. You are one of many survivors across continents and from different parts of the world," Marek Rabas explains. "While there are individual objectives within the context of the game, you must align your efforts together with other players to fulfill a joint global objective."
The reality of this worldwide apocalyptic conflict is underlined by the fact that the game will play out in real time. "On the day of release, we will unveil a world that has battled the ravages of a zombie plague for the past two years. The first players of 'Dead Trigger 2' will enter into the conflict at this precise moment, while additional players will essentially be stepping aboard a moving train. New players, who download the game a year from now, will find themselves joining in at the third year of the apocalypse," Rabas says. With each update, the action will shift to varying locations and continents, with the concrete development influenced directly by the participation of players.
The developers emphasized core features in order to bring more emotional intensity into core gameplay. Significant improvements include the variety of zombie characters, dramatic game pacing that's more responsive to players' actions and combat intensity features that improve the player experienc. "We placed tremendous focus on making a game that people would find entertaining," says Rabas. In the following updates, the game will deliver more content -- new weapons, gadgets and zombies. "We worked hard to bring those features to the game that were absent in the first title. Players can look forward to additions such as using static weapons for heavy fights or shooting from helicopters, etc."
Players are again awaited by above-standard graphics, which remains a given at Madfinger Games. The developers of the game have introduced new graphic effects that will again push the boundaries of graphics. "Real-time reflections in water, dynamic vegetation, cloth simulation and even enhanced ragdolls, these are all things that ... you will see for the first time within a mobile game," reveals project leader, Pavel Cizek.
"We had hoped to release 'Dead Trigger 2' in June, but when we put into perspective all the ideas that arose in the course of development, we decided that we did not want to deprive players of a better experience and so the decision was made to move back the release date," said Rabas. "We wanted to release the game only when we were at a level of 100 percent satisfaction."
The game will be released in free-to-play format for both iOS and Android devices. Additionally, developers have not ruled out the possibility that "Dead Trigger 2" will appear simultaneously on MacStore, Steam and Facebook.
The first game in the "Dead Trigger" series was released in summer 2012 and has since become a massive favorite within the gaming community. It has been met with significant acclaim and was selected for inclusion in the App Store Best of 2012, featured in the Apple "Hall Of Fame" and won Best Technical Achievement and Community Choice at the Unite 2012: Unity Awards.
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