By Steve Tyminski
Video Game Reviews
9:30 AM EDT, September 30, 2013
Everyone knows that along with "Super Mario," "The Legend of Zelda" will be used as the saving grace for Nintendo. Whenever the company falls on hard times, it can always rely on Zelda or Mario to increase revenues. If we look at the past, "Zelda" games sell very well and Nintendo regains its form after they're released. Two "Zelda" games were on the show floor at E3 this year, and they didn't disappoint.
Nintendo plays off of the feeling of nostalgia more often now than they have in the past. However, that isn't always a bad thing. "The Legend of Zelda: The Wind Waker" was originally released for the Game Cube. The new Wii U version is in eye-opening HD and looks fantastic. There was a side-by-side comparison shot that details just how much better the Wii U version looks.
The touchscreen controls for the Game Pad are put to good use for these games, such as setting items in my inventory and playing the Wind Waker baton. Zelda games have used motion control for aiming weapons before and do so again in controlling the bow. It took a while to get back into the storyline because it had been such a long time between plays, but once you do, you feel like you've been playing this game for a long time. While I didn't get to play the boss fight, I got to walk around the island and sneak up on pigs and throw them. It wouldn't be a "Zelda" game without the option of animal abuse, right?
The game is pretty much the same as the Game Cube version except for a few key differences. The Game Cube's Tingle Tuner allowed for Game Cube/GBA interaction, but since the GBA can't communicate with the Wii U, they created the Tingle Bottle, which allows for Miiverse connectivity by having messages wash up on the shore in bottles. Should be interesting to see if other things like the camera box change or if they are given motion control. All I know is that I'm happy I can speed in the King of Red Lions now.
As with "Super Mario," "The Legend of Zelda" has games on multiple platforms, which is common in this day and age. Cue up "The Legend of Zelda: A Link Between Worlds," which is the sequel to "The Legend of Zelda: A Link To The Past." "A Link To The Past" is my favorite "Zelda" game and this new effort has a similar feel to it. The demo returned us to the Eastern Palace where "ALTTP" basically started. The non-dungeon game play (overworld) played just like the SNES game. With the touchscreen, the inventory screen was simple to maneuver through and use. Link had the same sword beam that he had in "ALTTP," which was very cool to see.
The dungeons here use the 3-D very well and show depth in the jumps, which was pivotal for the game. If the main game plays like an homage to the SNES game, "ALTTP" fans will be very happy with the result.
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