A: It's been great. There are so many people out there with great ideas and digital distribution has given them a way to get their art in the hands of a lot of people. We haven't seen that on this scale before and it's wonderful.
Q: What similarities do you see today with digital distribution and your early days of PC game development at LucasArts?
Q: What impact have you seen Kickstarter open up for developers to become publishers of ideas and genres that typically would be ignored?
A: Kickstarter has been great. It's a way to go directly to the fans of a person, studio or genera and get funding without the middleman. I don't think Kickstarter is going to replace publishers or other means of raising money, but what it has done is provide another place to get games made and that is always a good thing.
Q: What role do you see the more powerful tablets and smartphones playing in the gaming ecosystem today and moving forward?
A: Smartphones have already changed the entire business. Think about the gaming world before the iPhone and after the iPhone. What these devices have done is open gaming up to a whole new audience.
Q: What excites you about the speed at which mobile devices processors are moving from a game development perspective?
A: More power is always good. More memory is always good. The more you have to play with, the more interesting things you can do.
Q: What would you like to see from the next consoles from Sony and Microsoft?
A: More memory. Seriously. Load those things up with RAM. It's always been a horribly constrained resource on consoles. And get rid of the physical drive. Go 100 percent digital. It's 2013!
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